![]() ![]() Depending on how you like to play you might find this trait pretty boring if you want to use it to maximum effect, because you're shooting very little and mostly releasing poison and then walking away while things die and your cooldown wears off, but enjoy it or not it's definitely powerful. Meanwhile Hacker 3 plus remote hack takes care of almost all mech enemies and gives you info at terminals for free, and by Wizard 3 you get some pretty badass summons. It's good just on its own, but when paired with Toxicologist you get infinite poison clouds that will kill almost all bio creatures safely. ![]() Hands down the strongest master trait in the game. Other than general strength of the master trait itself, other things that made a difference to how I ranked these include: what prerequisite skills are required and how those help you survive the early game what other skills synergize well what kind of power spike you can get at level 8 when you take the first master trait level how well you can deal with the Harbinger how well you can get the BFT and whether you need to how well you can deal with The Hunt in Dante 2 or 3 (really brutal on UV and not extremely uncommon). Traits are vaguely ordered from best to worst within each tier. If anyone disagrees I'd love to discuss it, though keep in mind that these are ranked according to how well they work on UV lower skill levels can be a lot more forgiving. Don't take this as anything more than my opinion. Here's my ranking for master traits, along with a mortem file or two for each. I've definitely gotten a lot better at the game in the past few months. ![]() It took a bit of adjusting to the new enemies, and to the harder difficulty since I used to play on Hard most of the time, but once I got into the groove of things it went fairly well overall. Since coming back to this came after the release of 1.0, I decided to try to get wins with every master trait on Ultraviolence. ![]()
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