Fixed an issue where the client can be thrown out of lobby.Old lobbies should no longer show up when a player leaves a game in progress.Fixed an issue where when the host puts their light bulb on the clients revoke their ready state.Additional optimizations to stability of network games.Fixed an issue in the Team Standings menu so that the Back button now responds to mouse input.Fixed issues with Hell theme occasionally desynching right at the start of a game.Fixed an issue to prevent the lobby host being kicked due to another player leaving when returning to the lobby after a game.Fixed a specific “Waiting for players…” hang where if the game was badly out of synch before the game had started it could hang indefinitely.Fixed bug where if clients were viewing schemes or had the "Are you sure you want to leave the lobby" dialogue open when the match started, the game would return to the multiplayer screen instead of the lobby.The game should now once again return to the post game lobby after a Player or Private match.Fixed an issue that meant all players were kicked from a private lobby when the host kicked a player. Added file validation check on first run of new versions to ensure that no files are corrupted due to a faulty update download.Additional improvements to the ready lights.Fixed a crash which occurred if more than four players tried to join an online multiplayer lobby simultaneously.It now uses a paged list rather than a scrolling list and colours to more closely match those used by the Steam client Changed the player invite screen for Private Games.Fixed a number of online crashes and made extra stability fixes throughout the game.Fixed an issue which caused worms to continuously jump if pause menu was opened while jump button was pressed.This was the cause of an exploit which meant selecting the girder in mid air would stop a worm from falling Prevented the player from selecting with the function keys while they are falling.Prevented the user from entering blank or space filled names in the Intro Wizard.Post game lobbies now appear visible again in the Show Player Games list, so new players can join or be invited if there are available slots.Viewing the Game Style settings in a lobby will no longer clear all chat.When the AI uses the shotgun, it should now use both shots and the turn should end correctly.Fixed an issue which could have resulted in players being removed from lobbies when using game pads.You can now select the Parachute whilst on the Rope.Improvements have been made to the random worm placements to reduce the likelihood of worms grouping together.Added the option to invite friends to the lobby in public Player Matches.Fixed an issue which disabled the ability to zoom in online multiplayer games.Fixed an issue apparent with the in game camera caused by fast mouse movements.Custom Game Styles with multiple rounds now work in online games, allowing users to play to the best of 1, 3 or 5 rounds.Reduced the CPU load of the initial file check and added a Cancel button allowing it to be bypassed.Added tooltips to Leaderboard and Show Player Games list screens.The game will now end correctly when there is only one player left in a multiple round online multiplayer game.
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